How about more stars?
Whilst stuck in bed unwell, I stumbled upon a fun video tutorial on how to write an asteroid game in pyglet. Pyglet is available for Python 2 and 3 (in alpha form) and provides a pure Python wrapper to OpenGL. Whilst not been as extensive a library as say PyGame, it does offer some interesting capabilities such as sprite rotation and scaling plus a route into the OpenGL world. The example code was very clean and readable. I do miss the lack of built in primitives but you can get round that.
I thought it would be fun to revisit the star field program and convert it to pyglet. At first I was disappointed with the speed. Cutting down the number of stars worked but what made a real difference was drawing each layer as a single batch/OpenGL command. That put things back at warp speed with the regular numbers!
I highly recommend the asteroid tutorial video. My Starfield demo code is available here.